The Trouble with Oscar

Over the past couple of years I have been quite busy speaking about the role of technology in disability sport at numerous science festivals and conferences. South Africa’s ground breaking decision to select the bi-lateral amputee, Oscar Pistorius, to compete at the IAAF World Championships in South Korea has prompted me to finally write a […]

Kinect Biomechanics: Part 2

This series of posts looks at the Kinect as a potential tool for analysis in Biomechanics. Previously we explored the quality of algorithms which detect a user’s body segments, finding real potential should the appropriate tools be developed. The power of the Kinect comes from its ability to ‘see’ depth, every point on an image […]

Kinect Biomechanics: Part 1

The Hardware Dubbed ‘the fastest selling electronic product in history’, Microsoft’s Kinect has clearly captured the attention of the gamer. The market was fundamentally changed by Nintendo and the Wii, the Kinect is Microsoft’s attempt at a user-friendly, demographic spanning input device. While the Wii takes signals from a hand-held ‘Wii-Mote’, the Kinect does away with controllers […]

Running with breasts, a weighty issue

Recently, I received an email from Inside the Games, an online newsletter used to keep people up-to-date on the London 2012 Olympics and other events.  It had the following headline: Rawlinson removes breast implants to help win Olympic gold in London With only this to go on, I was confused because the only Rawlinson I […]